Blender Git Loki
Git Commits -> Revision 77b39bb
Revision 77b39bb by Clément Foucault (master) August 13, 2018, 21:01 (GMT) |
Cleanup: Rename GPU_* functions to make more sense * Remove GPU_link_changed which is unused. * Remove all GPU link function that are not used anymore. * GPU_uniform_buffer is now GPU_uniform. * GPU_texture_ramp is now GPU_color_band. * GPU_uniform is now GPU_constant. |
Commit Details:
Full Hash: 77b39bbaa0c796b936f8691c1431f467d4f39981
Parent Commit: 822de6e
Lines Changed: +61, -154
28 Modified Paths:
/source/blender/gpu/GPU_material.h (+2, -7) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+7, -89) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+1, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mapping.c (+6, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal_map.c (+5, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_brick.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectTransform.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.c (+5, -5) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+6, -6) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+7, -89) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+1, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mapping.c (+6, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal_map.c (+5, -5) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_brick.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectTransform.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.c (+5, -5) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+6, -6) (Diff)