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Git Commits -> Revision 78f89c3

Revision 78f89c3 by Mitchell Stokes (master)
August 11, 2011, 07:19 (GMT)
BGE Animations: Animation updates are now handled separately from logic/physics updates. This allows the animations to be updated at the full fps specified by the user. Before, updates were not happening frequently enough. For example, a 30fps animation my only update at 20~30fps, which would cause some noticeable lag. This my not be the best solution since at this point we may be dropping frames (not being in the while(frames) loop), and we're not updating as often as the physics engine might want for bone parented physics objects.

Commit Details:

Full Hash: 78f89c3bbf6c7faa3b364f75f7fd52d9f62762e6
SVN Revision: 39295
Parent Commit: ef18ec3
Lines Changed: +16, -11

1 Modified Path:

/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+16, -11) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021