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Git Commits -> Revision 7a43531

Revision 7a43531 by Campbell Barton (master)
July 30, 2016, 04:57 (GMT)
Cloth: option to use dynamic base mesh

This adds the ability for cloth simulations to respect changes in the underlying mesh.
So you can for instance, animate shape keys, armatures, or add any deformation modifiers (above the cloth modifier).

This is mainly useful for (but not limited to) cartoon animations,
where your character might stretch or change shape, and you want the clothes to follow accordingly.

D1903 by @LucaRood

Commit Details:

Full Hash: 7a4353160cc5b5e71dde234c7db95302b4233918
Parent Commit: ca93ebe
Lines Changed: +30, -2

4 Modified Paths:

/release/scripts/startup/bl_ui/properties_physics_cloth.py (+3, -0) (Diff)
/source/blender/blenkernel/BKE_cloth.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/cloth.c (+20, -2) (Diff)
/source/blender/makesrna/intern/rna_cloth.c (+6, -0) (Diff)
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