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Git Commits -> Revision 7ad8272

Revision 7ad8272 by Clément Foucault (master)
September 19, 2018, 18:02 (GMT)
DRW: Only trash UV and tangent data when using BKE_MESH_BATCH_DIRTY_SHADING

This improves the problem encountered when animating materials on static
meshes but does not fix the core issue. See T55326.

Commit Details:

Full Hash: 7ad8272952c6465dca67b7ece2e80ab6b51a4ed9
Parent Commit: 960ab2a
Lines Changed: +23, -20

1 Modified Path:

/source/blender/draw/intern/draw_cache_impl_mesh.c (+23, -20) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021