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Git Commits -> Revision 7ad8272
Revision 7ad8272 by Clément Foucault (master) September 19, 2018, 18:02 (GMT) |
DRW: Only trash UV and tangent data when using BKE_MESH_BATCH_DIRTY_SHADING This improves the problem encountered when animating materials on static meshes but does not fix the core issue. See T55326. |
Commit Details:
Full Hash: 7ad8272952c6465dca67b7ece2e80ab6b51a4ed9
Parent Commit: 960ab2a
Lines Changed: +23, -20
1 Modified Path:
/source/blender/draw/intern/draw_cache_impl_mesh.c (+23, -20) (Diff)