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Git Commits -> Revision 7d10798

Revision 7d10798 by Sergey Sharybin (master)
July 18, 2015, 20:09 (GMT)
Cycles: Add voxel texture sampler shader node

The idea of this node is to sampling of 3D voxels at a given coordinate
supporting different mapping strategies (world space mapping, object
local space etc).

Currently not in use, it's a preparation step for supporting point density
textures.

Commit Details:

Full Hash: 7d10798af22f683a8f55a8c361ad5676bd4160d2
Parent Commit: 2f15a1f
Lines Changed: +301, -1

2 Added Paths:

/intern/cycles/kernel/shaders/node_voxel_texture.osl (+47, -0) (View)
/intern/cycles/kernel/svm/svm_voxel.h (+64, -0) (View)

6 Modified Paths:

/intern/cycles/kernel/CMakeLists.txt (+1, -0) (Diff)
/intern/cycles/kernel/shaders/CMakeLists.txt (+1, -0) (Diff)
/intern/cycles/kernel/svm/svm.h (+6, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+7, -1) (Diff)
/intern/cycles/render/nodes.cpp (+152, -0) (Diff)
/intern/cycles/render/nodes.h (+23, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021