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Git Commits -> Revision 7e380fd

Revision 7e380fd by Clément Foucault (master)
May 8, 2019, 18:13 (GMT)
GPU: Remove GPU_INVERSE_NORMAL_MATRIX

The end goal for this is to lower the number of needed matrices.

This also cleanup some uneeded transformation.

Commit Details:

Full Hash: 7e380fd46a6f5353eceaec383c40f20bf6c1551f
Parent Commit: 24aeb47
Lines Changed: +34, -51

10 Modified Paths:

/source/blender/draw/intern/draw_manager.h (+0, -3) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+0, -4) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+1, -8) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+20, -10) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+0, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+6, -18) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+5, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021