Blender Git Loki
Git Commits -> Revision 7e380fd
Revision 7e380fd by Clément Foucault (master) May 8, 2019, 18:13 (GMT) |
GPU: Remove GPU_INVERSE_NORMAL_MATRIX The end goal for this is to lower the number of needed matrices. This also cleanup some uneeded transformation. |
Commit Details:
Full Hash: 7e380fd46a6f5353eceaec383c40f20bf6c1551f
Parent Commit: 24aeb47
Lines Changed: +34, -51
10 Modified Paths:
/source/blender/draw/intern/draw_manager.h (+0, -3) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+0, -4) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+1, -8) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+20, -10) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+0, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+6, -18) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+5, -4) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+0, -4) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+1, -8) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+20, -10) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+0, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+6, -18) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+5, -4) (Diff)