Blender Git Loki
Git Commits -> Revision 7ec7888
Revision 7ec7888 by Clément Foucault (master) May 8, 2019, 21:28 (GMT) |
Eevee: Fix Tangent vectors using NormalMatrix and make them world space Making them world space by default remove a lot of legacy conversion from viewspace. |
Commit Details:
Full Hash: 7ec7888ff384adccfaca2777c021b40dd726fa8d
Parent Commit: c9537ee
Lines Changed: +17, -48
6 Modified Paths:
/source/blender/gpu/intern/gpu_codegen.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+5, -9) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+1, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal_map.c (+6, -25) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tangent.c (+3, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+5, -9) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+1, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal_map.c (+6, -25) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tangent.c (+3, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c (+1, -1) (Diff)