Blender Git Loki

Git Commits -> Revision 7edf993

June 1, 2017, 08:35 (GMT)
Try to use dynamic memory for shading groups

The reallocation of the memory produce weird things, so we keep allocation maximum number while we found better solution.

Commit Details:

Full Hash: 7edf993ba6e07ced0e6e26723a4ae64bcdf2c18c
Parent Commit: e4ef59a
Lines Changed: +45, -31

3 Modified Paths:

/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c (+24, -16) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+8, -2) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.h (+13, -13) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021