Blender Git Loki
Git Commits -> Revision 7fc26e0
Revision 7fc26e0 by Mitchell Stokes (master) August 24, 2011, 20:28 (GMT) |
Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport and BGE" by me. Description from the tracker: "It's really handy to be able to prevent an object/material from casting a shadow. So, I made use of the Cast Buffer Shadows option in the material settings, and made it work in the viewport and the BGE." |
Commit Details:
Full Hash: 7fc26e0123e700113f340068a964c1a12133b7e1
SVN Revision: 39683
Parent Commit: 81a8f3e
Lines Changed: +31, -4
9 Modified Paths:
/source/blender/editors/space_view3d/drawobject.c (+13, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+5, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+3, -0) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+1, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+5, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+3, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+3, -0) (Diff)