Blender Git Loki
Git Commits -> Revision 80dca0a
Revision 80dca0a by Campbell Barton (master) March 9, 2012, 19:17 (GMT) |
style cleanup: consistent names for header guards. |
Commit Details:
Full Hash: 80dca0a06d35fd405a708953e594abfdf6d03ff7
SVN Revision: 44771
Parent Commit: 36b2f4a
Lines Changed: +59, -59
25 Modified Paths:
/source/gameengine/Expressions/BoolValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/EmptyValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/ErrorValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/Expression.h (+3, -3) (Diff)
/source/gameengine/Expressions/FloatValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/IntValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/ListValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/Operator2Expr.h (+3, -3) (Diff)
/source/gameengine/Expressions/VectorValue.h (+3, -3) (Diff)
/source/gameengine/VideoTexture/BlendType.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/Exception.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterBase.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterBlueScreen.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterColor.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterNormal.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterSource.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageBuff.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageMix.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageRender.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageViewport.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/PyTypeList.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/Texture.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/VideoBase.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+2, -2) (Diff)
/source/gameengine/Expressions/EmptyValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/ErrorValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/Expression.h (+3, -3) (Diff)
/source/gameengine/Expressions/FloatValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/IntValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/ListValue.h (+3, -3) (Diff)
/source/gameengine/Expressions/Operator2Expr.h (+3, -3) (Diff)
/source/gameengine/Expressions/VectorValue.h (+3, -3) (Diff)
/source/gameengine/VideoTexture/BlendType.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/Exception.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterBase.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterBlueScreen.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterColor.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterNormal.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterSource.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageBase.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageBuff.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageMix.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageRender.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/ImageViewport.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/PyTypeList.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/Texture.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/VideoBase.h (+2, -2) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+2, -2) (Diff)