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Git Commits -> Revision 80fffba

Revision 80fffba by Jeroen Bakker (master)
May 14, 2020, 10:43 (GMT)
Fix T76729: Particle Hair Get Occluded by Overlays

When using an external render engine Blender will still draw an OpenGL
depth buffer for the overlay engine to work correctly. Particle systems
were ignored, what lead to occluded hair and other artifacts.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D7730

Commit Details:

Full Hash: 80fffba132c58c0c4187b2905f7700f4597aa5c2
Parent Commit: a88316b
Lines Changed: +20, -0

1 Modified Path:

/source/blender/draw/engines/external/external_engine.c (+20, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021