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Git Commits -> Revision 80fffba
Revision 80fffba by Jeroen Bakker (master) May 14, 2020, 10:43 (GMT) |
Fix T76729: Particle Hair Get Occluded by Overlays When using an external render engine Blender will still draw an OpenGL depth buffer for the overlay engine to work correctly. Particle systems were ignored, what lead to occluded hair and other artifacts. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7730 |
Commit Details:
Full Hash: 80fffba132c58c0c4187b2905f7700f4597aa5c2
Parent Commit: a88316b
Lines Changed: +20, -0
1 Modified Path:
/source/blender/draw/engines/external/external_engine.c (+20, -0) (Diff)