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Git Commits -> Revision 817f4e7
Revision 817f4e7 by Mitchell Stokes (soc-2012-swiss_cheese) July 14, 2012, 03:45 (GMT) |
BGE: Fix for having a texture with UV mapping after a texture without UV mapping in a material's texture slots. The texture wasn't getting the correct UV coordinates due to the "skipped" (non-UV) layer. |
Commit Details:
Full Hash: 817f4e75a3e606a5e64e87f3ae6390da2833cccf
SVN Revision: 48906
Parent Commit: 9ef0b7d
Lines Changed: +14, -11
1 Modified Path:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+14, -11) (Diff)