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Git Commits -> Revision 82bda82
Revision 82bda82 by Sebastian Parborg (master) May 19, 2020, 10:22 (GMT) |
Fix T76541: OpenGl Depth Picking not selecting frontmost object The issue was that we used GL_ALWAYS for depth checking here which would lead to the depth information from objects being messed up. It would not represent which object was closest to the camera. Reviewed By: Cl�ment Foucault, Jeroen Bakker, Campbell Barton Differential Revision: https://developer.blender.org/D7710 |
Commit Details:
Full Hash: 82bda82ec4494717f3796a8b458c81a98836838b
Parent Commit: 25dea3e
Lines Changed: +4, -11
1 Modified Path:
/source/blender/gpu/intern/gpu_select_pick.c (+4, -11) (Diff)