Blender Git Loki
Git Commits -> Revision 834fda5
December 31, 2008, 05:08 (GMT) |
Volume rendering * Fixed an old problem where if both the camera and a solid surface were inside a volume, the volume wouldn't attenuate in front of the surface (was visible in the blender conference art festival clouds animation: http://mke3.net/blender/devel/rendering/volumetrics/vol_shade_cam_inside.mov * Initial support for refracting solids inside volumes. I might be able to make this work better, but not sure at the moment. It's a bit dodgy, limited by the code that does the recursive ray shading - it's really not set up for this kind of thing and could use a refactor very much. |
Commit Details:
Full Hash: 834fda50d99210a5a69360bbed84f76934792171
SVN Revision: 18191
Parent Commit: be1d06a
Lines Changed: +87, -27