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Git Commits -> Revision 83947ea

Revision 83947ea by Pablo Dobarro (master)
March 26, 2020, 14:44 (GMT)
Fix T74761: Reimplement vertex to face sets visibility sync

This fixes multiple issues:
- Adds tag to update shading when changing vertex visibiliyt. This makes the mesh visibility update when the operator ends.
- Sync vertex to face sets no longer requires the pmap, so it does not crash. (Maybe we can initialize the pmap on undo to avoid these problems in the future).
- Sync vertex to face sets now works in a coherent way with the rest of visibility operations. Hide Box and Hide mask now sync the visibility changes to the face sets, so the all the operations are now getting a correct visibility state.

Reviewed By: brecht

Maniphest Tasks: T74761

Differential Revision: https://developer.blender.org/D7187

Commit Details:

Full Hash: 83947ea2537086d0ebb233414447dea2a9d1404c
Parent Commit: c286fa3
Lines Changed: +20, -2

2 Modified Paths:

/source/blender/editors/sculpt_paint/paint_hide.c (+3, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+17, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021