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Git Commits -> Revision 83ddab6

Revision 83ddab6 by Martin Poirier (master)
February 17, 2008, 22:19 (GMT)
== Transform Orientations ==

Merge Normal orientation calculations with Custom Orientations, to make it work the same all accross the table:
- One or more faces: use average face normal (first edge of faces define tangent)
- One edge: use edge itself as normal (vertex normals define tangent)
- One vertex: use vertex normal (tangent is perpendicular to normal and z-axis)
- Two vertices => edge orientation
- Two vertices => face orientation

*I tested quite a bit but please report any bugs this might have caused.*

ADDED FILE WARNING: source/blender/src/transform_orientations.c

Commit Details:

Full Hash: 83ddab60b72b693faa77068d77eb35f5555b81d2
SVN Revision: 13738
Parent Commit: 417687c
Lines Changed: +675, -633

1 Added Path:

/source/blender/src/transform_orientations.c (+616, -0) (View)

3 Modified Paths:

/source/blender/include/transform.h (+11, -0) (Diff)
/source/blender/src/transform.c (+0, -579) (Diff)
/source/blender/src/transform_manipulator.c (+48, -54) (Diff)
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