Blender Git Commit Log
Git Commits -> Revision 83ddab6
Revision 83ddab6 by Martin Poirier (master) February 17, 2008, 22:19 (GMT) |
== Transform Orientations == Merge Normal orientation calculations with Custom Orientations, to make it work the same all accross the table: - One or more faces: use average face normal (first edge of faces define tangent) - One edge: use edge itself as normal (vertex normals define tangent) - One vertex: use vertex normal (tangent is perpendicular to normal and z-axis) - Two vertices => edge orientation - Two vertices => face orientation *I tested quite a bit but please report any bugs this might have caused.* ADDED FILE WARNING: source/blender/src/transform_orientations.c |
Commit Details:
Full Hash: 83ddab60b72b693faa77068d77eb35f5555b81d2
SVN Revision: 13738
Parent Commit: 417687c
Lines Changed: +675, -633
1 Added Path:
/source/blender/src/transform_orientations.c (+616, -0) (View)