Blender Git Loki
Git Commits -> Revision 8478c71
Revision 8478c71 by Mitchell Stokes (master) May 12, 2015, 06:05 (GMT) |
BGE: Adding material IPO support to GLSL materials Most of this patch was created by Daniel Stokes, I'm mostly just cleaning it up and testing it. Still todo: hardness. I need to figure out how to handle the integer -> float conversion on a dynamic uniform. Reviewers: psy-fi, brecht Reviewed By: psy-fi Subscribers: psy-fi Differential Revision: https://developer.blender.org/D511 |
Commit Details:
Full Hash: 8478c71a7b8f75dcf4855747347ba53639e6aac3
Parent Commit: ce504cf
Lines Changed: +82, -41
7 Modified Paths:
/source/blender/gpu/GPU_material.h (+8, -0) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+13, -4) (Diff)
/source/blender/gpu/intern/gpu_material.c (+8, -9) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+42, -11) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+9, -0) (Diff)
/source/gameengine/Ketsji/KX_IpoConvert.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_MaterialIpoController.cpp (+0, -15) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+13, -4) (Diff)
/source/blender/gpu/intern/gpu_material.c (+8, -9) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+42, -11) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+9, -0) (Diff)
/source/gameengine/Ketsji/KX_IpoConvert.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_MaterialIpoController.cpp (+0, -15) (Diff)