Blender Git Loki

Git Commits -> Revision 8478c71

Revision 8478c71 by Mitchell Stokes (master)
May 12, 2015, 06:05 (GMT)
BGE: Adding material IPO support to GLSL materials

Most of this patch was created by Daniel Stokes, I'm mostly just cleaning
it up and testing it. Still todo: hardness. I need to figure out how to
handle the integer -> float conversion on a dynamic uniform.

Reviewers: psy-fi, brecht

Reviewed By: psy-fi

Subscribers: psy-fi

Differential Revision: https://developer.blender.org/D511

Commit Details:

Full Hash: 8478c71a7b8f75dcf4855747347ba53639e6aac3
Parent Commit: ce504cf
Lines Changed: +82, -41

7 Modified Paths:

/source/blender/gpu/GPU_material.h (+8, -0) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+13, -4) (Diff)
/source/blender/gpu/intern/gpu_material.c (+8, -9) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+42, -11) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+9, -0) (Diff)
/source/gameengine/Ketsji/KX_IpoConvert.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_MaterialIpoController.cpp (+0, -15) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021