Blender Git Loki

Git Commits -> Revision 859c5a4

Revision 859c5a4 by Joseph Eagar (master)
September 4, 2010, 19:06 (GMT)
recopy fresh game engien from trunk

Commit Details:

Full Hash: 859c5a42f0fe8b9bec0d3ddce1612942942619a7
SVN Revision: 31758
Parent Commit: da42a34
Lines Changed: +134316, -0

581 Added Paths:

/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+585, -0) (View)
/source/gameengine/BlenderRoutines/CMakeLists.txt (+52, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+207, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+201, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+223, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderGL.h (+60, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp (+30, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h (+242, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp (+165, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h (+60, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp (+191, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h (+58, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+381, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+110, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp (+52, -0) (View)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.h (+60, -0) (View)
/source/gameengine/BlenderRoutines/Makefile (+78, -0)
/source/gameengine/BlenderRoutines/SConscript (+36, -0) (View)
/source/gameengine/CMakeLists.txt (+48, -0) (View)
/source/gameengine/Converter/BlenderWorldInfo.cpp (+230, -0) (View)
/source/gameengine/Converter/BlenderWorldInfo.h (+107, -0) (View)
/source/gameengine/Converter/BL_ActionActuator.cpp (+677, -0) (View)
/source/gameengine/Converter/BL_ActionActuator.h (+177, -0) (View)
/source/gameengine/Converter/BL_ArmatureActuator.cpp (+261, -0) (View)
/source/gameengine/Converter/BL_ArmatureActuator.h (+93, -0) (View)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+464, -0) (View)
/source/gameengine/Converter/BL_ArmatureChannel.h (+95, -0) (View)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+450, -0) (View)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+118, -0) (View)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+664, -0) (View)
/source/gameengine/Converter/BL_ArmatureObject.h (+151, -0) (View)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2703, -0) (View)
/source/gameengine/Converter/BL_BlenderDataConversion.h (+50, -0) (View)
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+112, -0) (View)
/source/gameengine/Converter/BL_DeformableGameObject.h (+111, -0) (View)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+236, -0) (View)
/source/gameengine/Converter/BL_MeshDeformer.h (+98, -0) (View)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+199, -0) (View)
/source/gameengine/Converter/BL_ModifierDeformer.h (+114, -0) (View)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+494, -0) (View)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+161, -0) (View)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+187, -0) (View)
/source/gameengine/Converter/BL_ShapeDeformer.h (+95, -0) (View)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+234, -0) (View)
/source/gameengine/Converter/BL_SkinDeformer.h (+118, -0) (View)
/source/gameengine/Converter/CMakeLists.txt (+72, -0) (View)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+74, -0) (View)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+78, -0) (View)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+1406, -0) (View)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+189, -0) (View)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1056, -0) (View)
/source/gameengine/Converter/KX_ConvertActuators.h (+45, -0) (View)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+237, -0) (View)
/source/gameengine/Converter/KX_ConvertControllers.h (+45, -0) (View)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+154, -0) (View)
/source/gameengine/Converter/KX_ConvertProperties.h (+39, -0) (View)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+859, -0) (View)
/source/gameengine/Converter/KX_ConvertSensors.h (+43, -0) (View)
/source/gameengine/Converter/KX_IpoConvert.cpp (+480, -0) (View)
/source/gameengine/Converter/KX_IpoConvert.h (+55, -0) (View)
/source/gameengine/Converter/KX_SoftBodyDeformer.cpp (+120, -0) (View)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+102, -0) (View)
/source/gameengine/Converter/Makefile (+67, -0)
/source/gameengine/Converter/SConscript (+35, -0) (View)
/source/gameengine/Expressions/BoolValue.cpp (+209, -0) (View)
/source/gameengine/Expressions/BoolValue.h (+64, -0) (View)
/source/gameengine/Expressions/CMakeLists.txt (+45, -0) (View)
/source/gameengine/Expressions/ConstExpr.cpp (+128, -0) (View)
/source/gameengine/Expressions/ConstExpr.h (+54, -0) (View)
/source/gameengine/Expressions/EmptyValue.cpp (+123, -0) (View)
/source/gameengine/Expressions/EmptyValue.h (+47, -0) (View)
/source/gameengine/Expressions/ErrorValue.cpp (+121, -0) (View)
/source/gameengine/Expressions/ErrorValue.h (+46, -0) (View)
/source/gameengine/Expressions/Expression.cpp (+74, -0) (View)
/source/gameengine/Expressions/Expression.h (+145, -0) (View)
/source/gameengine/Expressions/EXP_C-Api.cpp (+120, -0) (View)
/source/gameengine/Expressions/EXP_C-Api.h (+65, -0) (View)
/source/gameengine/Expressions/FloatValue.cpp (+318, -0) (View)
/source/gameengine/Expressions/FloatValue.h (+56, -0) (View)
/source/gameengine/Expressions/IdentifierExpr.cpp (+99, -0) (View)
/source/gameengine/Expressions/IdentifierExpr.h (+59, -0) (View)
/source/gameengine/Expressions/IfExpr.cpp (+141, -0) (View)
/source/gameengine/Expressions/IfExpr.h (+57, -0) (View)
/source/gameengine/Expressions/InputParser.cpp (+634, -0) (View)
/source/gameengine/Expressions/InputParser.h (+115, -0) (View)
/source/gameengine/Expressions/IntValue.cpp (+333, -0) (View)
/source/gameengine/Expressions/IntValue.h (+71, -0) (View)
/source/gameengine/Expressions/KX_HashedPtr.cpp (+59, -0) (View)
/source/gameengine/Expressions/KX_HashedPtr.h (+61, -0) (View)
/source/gameengine/Expressions/KX_Python.h (+70, -0) (View)
/source/gameengine/Expressions/ListValue.cpp (+677, -0) (View)
/source/gameengine/Expressions/ListValue.h (+88, -0) (View)
/source/gameengine/Expressions/Makefile (+46, -0)
/source/gameengine/Expressions/Operator1Expr.cpp (+148, -0) (View)
/source/gameengine/Expressions/Operator1Expr.h (+59, -0) (View)
/source/gameengine/Expressions/Operator2Expr.cpp (+273, -0) (View)
/source/gameengine/Expressions/Operator2Expr.h (+65, -0) (View)
/source/gameengine/Expressions/PyObjectPlus.cpp (+1227, -0) (View)
/source/gameengine/Expressions/PyObjectPlus.h (+557, -0) (View)
/source/gameengine/Expressions/SConscript (+15, -0) (View)
/source/gameengine/Expressions/StringValue.cpp (+136, -0) (View)
/source/gameengine/Expressions/StringValue.h (+61, -0) (View)
/source/gameengine/Expressions/Value.cpp (+634, -0) (View)
/source/gameengine/Expressions/Value.h (+445, -0) (View)
/source/gameengine/Expressions/VectorValue.cpp (+213, -0) (View)
/source/gameengine/Expressions/VectorValue.h (+92, -0) (View)
/source/gameengine/Expressions/VoidValue.h (+72, -0) (View)
/source/gameengine/GameLogic/CMakeLists.txt (+51, -0) (View)
/source/gameengine/GameLogic/Joystick/Makefile (+44, -0)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp (+305, -0) (View)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.h (+197, -0) (View)
/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h (+51, -0) (View)
/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp (+123, -0) (View)
/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h (+48, -0) (View)
/source/gameengine/GameLogic/Makefile (+50, -0)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+142, -0) (View)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+67, -0) (View)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp (+64, -0) (View)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.h (+56, -0) (View)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+165, -0) (View)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+71, -0) (View)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp (+55, -0) (View)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.h (+50, -0) (View)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+136, -0) (View)
/source/gameengine/GameLogic/SCA_AlwaysSensor.h (+51, -0) (View)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+127, -0) (View)
/source/gameengine/GameLogic/SCA_ANDController.h (+49, -0) (View)
/source/gameengine/GameLogic/SCA_BasicEventManager.cpp (+57, -0) (View)
/source/gameengine/GameLogic/SCA_BasicEventManager.h (+57, -0) (View)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+165, -0) (View)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+66, -0) (View)
/source/gameengine/GameLogic/SCA_EventManager.cpp (+79, -0) (View)
/source/gameengine/GameLogic/SCA_EventManager.h (+91, -0) (View)
/source/gameengine/GameLogic/SCA_ExpressionController.cpp (+154, -0) (View)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+66, -0) (View)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+136, -0) (View)
/source/gameengine/GameLogic/SCA_IActuator.h (+166, -0) (View)
/source/gameengine/GameLogic/SCA_IController.cpp (+250, -0) (View)
/source/gameengine/GameLogic/SCA_IController.h (+110, -0) (View)
/source/gameengine/GameLogic/SCA_IInputDevice.cpp (+135, -0) (View)
/source/gameengine/GameLogic/SCA_IInputDevice.h (+325, -0) (View)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+256, -0) (View)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+165, -0) (View)
/source/gameengine/GameLogic/SCA_IObject.cpp (+345, -0) (View)
/source/gameengine/GameLogic/SCA_IObject.h (+228, -0) (View)
/source/gameengine/GameLogic/SCA_IScene.cpp (+78, -0) (View)
/source/gameengine/GameLogic/SCA_IScene.h (+81, -0) (View)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+432, -0) (View)
/source/gameengine/GameLogic/SCA_ISensor.h (+217, -0) (View)
/source/gameengine/GameLogic/SCA_JoystickManager.cpp (+85, -0) (View)
/source/gameengine/GameLogic/SCA_JoystickManager.h (+57, -0) (View)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+414, -0) (View)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+164, -0) (View)
/source/gameengine/GameLogic/SCA_KeyboardManager.cpp (+76, -0) (View)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+67, -0) (View)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+643, -0) (View)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+141, -0) (View)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+339, -0) (View)
/source/gameengine/GameLogic/SCA_LogicManager.h (+155, -0) (View)
/source/gameengine/GameLogic/SCA_MouseManager.cpp (+108, -0) (View)
/source/gameengine/GameLogic/SCA_MouseManager.h (+76, -0) (View)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+310, -0) (View)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+120, -0) (View)
/source/gameengine/GameLogic/SCA_NANDController.cpp (+129, -0) (View)
/source/gameengine/GameLogic/SCA_NANDController.h (+53, -0) (View)
/source/gameengine/GameLogic/SCA_NORController.cpp (+129, -0) (View)
/source/gameengine/GameLogic/SCA_NORController.h (+49, -0) (View)
/source/gameengine/GameLogic/SCA_ORController.cpp (+125, -0) (View)
/source/gameengine/GameLogic/SCA_ORController.h (+50, -0) (View)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+262, -0) (View)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+90, -0) (View)
/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp (+53, -0) (View)
/source/gameengine/GameLogic/SCA_PropertyEventManager.h (+55, -0) (View)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+383, -0) (View)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+112, -0) (View)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+539, -0) (View)
/source/gameengine/GameLogic/SCA_PythonController.h (+118, -0) (View)
/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp (+101, -0) (View)
/source/gameengine/GameLogic/SCA_PythonKeyboard.h (+48, -0) (View)
/source/gameengine/GameLogic/SCA_PythonMouse.cpp (+175, -0) (View)
/source/gameengine/GameLogic/SCA_PythonMouse.h (+57, -0) (View)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+550, -0) (View)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+120, -0) (View)
/source/gameengine/GameLogic/SCA_RandomEventManager.cpp (+54, -0) (View)
/source/gameengine/GameLogic/SCA_RandomEventManager.h (+56, -0) (View)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp (+126, -0) (View)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h (+86, -0) (View)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+181, -0) (View)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+71, -0) (View)
/source/gameengine/GameLogic/SCA_TimeEventManager.cpp (+112, -0) (View)
/source/gameengine/GameLogic/SCA_TimeEventManager.h (+61, -0) (View)
/source/gameengine/GameLogic/SCA_XNORController.cpp (+133, -0) (View)
/source/gameengine/GameLogic/SCA_XNORController.h (+54, -0) (View)
/source/gameengine/GameLogic/SCA_XORController.cpp (+132, -0) (View)
/source/gameengine/GameLogic/SCA_XORController.h (+49, -0) (View)
/source/gameengine/GameLogic/SConscript (+26, -0) (View)
/source/gameengine/GamePlayer/CMakeLists.txt (+32, -0) (View)
/source/gameengine/GamePlayer/common/bmfont.cpp (+298, -0) (View)
/source/gameengine/GamePlayer/common/CMakeLists.txt (+76, -0) (View)
/source/gameengine/GamePlayer/common/GPC_Canvas.cpp (+494, -0) (View)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+271, -0) (View)
/source/gameengine/GamePlayer/common/GPC_Engine.cpp (+335, -0) (View)
/source/gameengine/GamePlayer/common/GPC_Engine.h (+123, -0) (View)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp (+124, -0) (View)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h (+88, -0) (View)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp (+209, -0) (View)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.h (+104, -0) (View)
/source/gameengine/GamePlayer/common/GPC_RawImage.cpp (+131, -0) (View)
/source/gameengine/GamePlayer/common/GPC_RawImage.h (+119, -0) (View)
/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp (+9306, -0) (View)
/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h (+36, -0) (View)
/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp (+1456, -0) (View)
/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h (+40, -0) (View)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+435, -0) (View)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+103, -0) (View)
/source/gameengine/GamePlayer/common/GPC_System.cpp (+86, -0) (View)
/source/gameengine/GamePlayer/common/GPC_System.h (+61, -0) (View)
/source/gameengine/GamePlayer/common/load.blend (+0, -0) (View)
/source/gameengine/GamePlayer/common/logo_blender.raw (+0, -0) (View)
/source/gameengine/GamePlayer/common/logo_blender3d.raw (+0, -0) (View)
/source/gameengine/GamePlayer/common/logo_nan.raw (+0, -0) (View)
/source/gameengine/GamePlayer/common/Makefile (+84, -0)
/source/gameengine/GamePlayer/common/SConscript (+71, -0) (View)
/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp (+68, -0) (View)
/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h (+58, -0) (View)
/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp (+299, -0) (View)
/source/gameengine/GamePlayer/common/unix/GPU_Engine.h (+61, -0) (View)
/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp (+133, -0) (View)
/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h (+61, -0) (View)
/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h (+53, -0) (View)
/source/gameengine/GamePlayer/common/unix/GPU_System.cpp (+51, -0) (View)
/source/gameengine/GamePlayer/common/unix/GPU_System.h (+46, -0) (View)
/source/gameengine/GamePlayer/common/unix/Makefile (+70, -0)
/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp (+171, -0) (View)
/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h (+115, -0) (View)
/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp (+112, -0) (View)
/source/gameengine/GamePlayer/common/windows/GPW_Engine.h (+45, -0) (View)
/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp (+283, -0) (View)
/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h (+66, -0) (View)
/source/gameengine/GamePlayer/common/windows/GPW_System.cpp (+88, -0) (View)
/source/gameengine/GamePlayer/common/windows/GPW_System.h (+58, -0) (View)
/source/gameengine/GamePlayer/common/windows/Makefile (+62, -0)
/source/gameengine/GamePlayer/ghost/CMakeLists.txt (+75, -0) (View)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+897, -0) (View)
/source/gameengine/GamePlayer/ghost/GPG_Application.h (+159, -0) (View)
/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp (+116, -0) (View)
/source/gameengine/GamePlayer/ghost/GPG_Canvas.h (+66, -0) (View)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+916, -0) (View)
/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp (+159, -0) (View)
/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h (+55, -0) (View)
/source/gameengine/GamePlayer/ghost/GPG_System.cpp (+50, -0) (View)
/source/gameengine/GamePlayer/ghost/GPG_System.h (+53, -0) (View)
/source/gameengine/GamePlayer/ghost/Makefile (+86, -0)
/source/gameengine/GamePlayer/ghost/SConscript (+53, -0) (View)
/source/gameengine/GamePlayer/Makefile (+57, -0)
/source/gameengine/GamePlayer/SConscript (+3, -0) (View)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+162, -0) (View)
/source/gameengine/Ketsji/BL_BlenderShader.h (+76, -0) (View)
/source/gameengine/Ketsji/BL_Material.cpp (+160, -0) (View)
/source/gameengine/Ketsji/BL_Material.h (+191, -0) (View)
/source/gameengine/Ketsji/BL_Shader.cpp (+1416, -0) (View)
/source/gameengine/Ketsji/BL_Shader.h (+256, -0) (View)
/source/gameengine/Ketsji/BL_Texture.cpp (+673, -0) (View)
/source/gameengine/Ketsji/BL_Texture.h (+78, -0) (View)
/source/gameengine/Ketsji/CMakeLists.txt (+82, -0) (View)
/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt (+47, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp (+74, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h (+53, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+135, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+70, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+218, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+89, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp (+28, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h (+29, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp (+29, -0) (View)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h (+29, -0) (View)
/source/gameengine/Ketsji/KXNetwork/Makefile (+48, -0)
/source/gameengine/Ketsji/KXNetwork/SConscript (+17, -0) (View)
/source/gameengine/Ketsji/KX_ArmatureSensor.cpp (+204, -0) (View)
/source/gameengine/Ketsji/KX_ArmatureSensor.h (+89, -0) (View)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+970, -0) (View)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+166, -0) (View)
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+524, -0) (View)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+92, -0) (View)
/source/gameengine/Ketsji/KX_Camera.cpp (+1048, -0) (View)
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/source/gameengine/VideoTexture/ImageViewport.cpp (+348, -0) (View)
/source/gameengine/VideoTexture/ImageViewport.h (+98, -0) (View)
/source/gameengine/VideoTexture/Makefile (+68, -0)
/source/gameengine/VideoTexture/PyTypeList.cpp (+82, -0) (View)
/source/gameengine/VideoTexture/PyTypeList.h (+85, -0) (View)
/source/gameengine/VideoTexture/SConscript (+31, -0) (View)
/source/gameengine/VideoTexture/Texture.cpp (+485, -0) (View)
/source/gameengine/VideoTexture/Texture.h (+92, -0) (View)
/source/gameengine/VideoTexture/VideoBase.cpp (+198, -0) (View)
/source/gameengine/VideoTexture/VideoBase.h (+196, -0) (View)
/source/gameengine/VideoTexture/VideoFFmpeg.cpp (+1358, -0) (View)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+215, -0) (View)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021