Blender Git Loki
Git Commits -> Revision da42a34
Revision da42a34 by Joseph Eagar (master) September 4, 2010, 19:04 (GMT) |
bleh |
Commit Details:
Full Hash: da42a340b51bf55c1888f073fbfb35bf62a077b9
SVN Revision: 31757
Parent Commit: 2ff53ca
Lines Changed: +0, -141044
584 Deleted Paths:
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+0, -578)
/source/gameengine/BlenderRoutines/CMakeLists.txt (+0, -52)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp (+0, -207)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+0, -201)
/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp (+0, -223)
/source/gameengine/BlenderRoutines/KX_BlenderGL.h (+0, -60)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp (+0, -30)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h (+0, -242)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp (+0, -165)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h (+0, -60)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp (+0, -191)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h (+0, -58)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+0, -381)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+0, -110)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp (+0, -52)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.h (+0, -60)
/source/gameengine/BlenderRoutines/Makefile (+0, -78)
/source/gameengine/BlenderRoutines/SConscript (+0, -36)
/source/gameengine/CMakeLists.txt (+0, -48)
/source/gameengine/Converter/BlenderWorldInfo.cpp (+0, -230)
/source/gameengine/Converter/BlenderWorldInfo.h (+0, -107)
/source/gameengine/Converter/BL_ActionActuator.cpp (+0, -677)
/source/gameengine/Converter/BL_ActionActuator.h (+0, -177)
/source/gameengine/Converter/BL_ArmatureActuator.cpp (+0, -261)
/source/gameengine/Converter/BL_ArmatureActuator.h (+0, -93)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+0, -465)
/source/gameengine/Converter/BL_ArmatureChannel.h (+0, -95)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+0, -450)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+0, -118)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+0, -663)
/source/gameengine/Converter/BL_ArmatureObject.h (+0, -151)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+0, -2694)
/source/gameengine/Converter/BL_BlenderDataConversion.h (+0, -50)
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+0, -112)
/source/gameengine/Converter/BL_DeformableGameObject.h (+0, -111)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+0, -236)
/source/gameengine/Converter/BL_MeshDeformer.h (+0, -98)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+0, -199)
/source/gameengine/Converter/BL_ModifierDeformer.h (+0, -114)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+0, -494)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+0, -161)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+0, -187)
/source/gameengine/Converter/BL_ShapeDeformer.h (+0, -95)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+0, -234)
/source/gameengine/Converter/BL_SkinDeformer.h (+0, -118)
/source/gameengine/Converter/CMakeLists.txt (+0, -72)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+0, -74)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+0, -78)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+0, -1392)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+0, -187)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+0, -1056)
/source/gameengine/Converter/KX_ConvertActuators.h (+0, -45)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+0, -237)
/source/gameengine/Converter/KX_ConvertControllers.h (+0, -45)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+0, -154)
/source/gameengine/Converter/KX_ConvertProperties.h (+0, -39)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+0, -859)
/source/gameengine/Converter/KX_ConvertSensors.h (+0, -43)
/source/gameengine/Converter/KX_IpoConvert.cpp (+0, -480)
/source/gameengine/Converter/KX_IpoConvert.h (+0, -55)
/source/gameengine/Converter/KX_SoftBodyDeformer.cpp (+0, -120)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+0, -102)
/source/gameengine/Converter/Makefile (+0, -67)
/source/gameengine/Converter/SConscript (+0, -36)
/source/gameengine/Expressions/BoolValue.cpp (+0, -209)
/source/gameengine/Expressions/BoolValue.h (+0, -64)
/source/gameengine/Expressions/CMakeLists.txt (+0, -45)
/source/gameengine/Expressions/ConstExpr.cpp (+0, -128)
/source/gameengine/Expressions/ConstExpr.h (+0, -54)
/source/gameengine/Expressions/EmptyValue.cpp (+0, -123)
/source/gameengine/Expressions/EmptyValue.h (+0, -47)
/source/gameengine/Expressions/ErrorValue.cpp (+0, -121)
/source/gameengine/Expressions/ErrorValue.h (+0, -46)
/source/gameengine/Expressions/Expression.cpp (+0, -74)
/source/gameengine/Expressions/Expression.h (+0, -145)
/source/gameengine/Expressions/EXP_C-Api.cpp (+0, -120)
/source/gameengine/Expressions/EXP_C-Api.h (+0, -65)
/source/gameengine/Expressions/FloatValue.cpp (+0, -318)
/source/gameengine/Expressions/FloatValue.h (+0, -56)
/source/gameengine/Expressions/IdentifierExpr.cpp (+0, -99)
/source/gameengine/Expressions/IdentifierExpr.h (+0, -59)
/source/gameengine/Expressions/IfExpr.cpp (+0, -141)
/source/gameengine/Expressions/IfExpr.h (+0, -57)
/source/gameengine/Expressions/InputParser.cpp (+0, -634)
/source/gameengine/Expressions/InputParser.h (+0, -115)
/source/gameengine/Expressions/IntValue.cpp (+0, -333)
/source/gameengine/Expressions/IntValue.h (+0, -71)
/source/gameengine/Expressions/KX_HashedPtr.cpp (+0, -59)
/source/gameengine/Expressions/KX_HashedPtr.h (+0, -61)
/source/gameengine/Expressions/KX_Python.h (+0, -70)
/source/gameengine/Expressions/ListValue.cpp (+0, -677)
/source/gameengine/Expressions/ListValue.h (+0, -88)
/source/gameengine/Expressions/Makefile (+0, -46)
/source/gameengine/Expressions/Operator1Expr.cpp (+0, -148)
/source/gameengine/Expressions/Operator1Expr.h (+0, -59)
/source/gameengine/Expressions/Operator2Expr.cpp (+0, -273)
/source/gameengine/Expressions/Operator2Expr.h (+0, -65)
/source/gameengine/Expressions/PyObjectPlus.cpp (+0, -1227)
/source/gameengine/Expressions/PyObjectPlus.h (+0, -557)
/source/gameengine/Expressions/SConscript (+0, -15)
/source/gameengine/Expressions/StringValue.cpp (+0, -136)
/source/gameengine/Expressions/StringValue.h (+0, -61)
/source/gameengine/Expressions/Value.cpp (+0, -634)
/source/gameengine/Expressions/Value.h (+0, -445)
/source/gameengine/Expressions/VectorValue.cpp (+0, -213)
/source/gameengine/Expressions/VectorValue.h (+0, -92)
/source/gameengine/Expressions/VoidValue.h (+0, -72)
/source/gameengine/GameLogic/CMakeLists.txt (+0, -51)
/source/gameengine/GameLogic/Joystick/Makefile (+0, -44)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp (+0, -305)
/source/gameengine/GameLogic/Joystick/SCA_Joystick.h (+0, -197)
/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h (+0, -51)
/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp (+0, -123)
/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h (+0, -48)
/source/gameengine/GameLogic/Makefile (+0, -50)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+0, -142)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+0, -67)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp (+0, -64)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.h (+0, -56)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+0, -165)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+0, -71)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp (+0, -55)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.h (+0, -50)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+0, -136)
/source/gameengine/GameLogic/SCA_AlwaysSensor.h (+0, -51)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+0, -127)
/source/gameengine/GameLogic/SCA_ANDController.h (+0, -49)
/source/gameengine/GameLogic/SCA_BasicEventManager.cpp (+0, -57)
/source/gameengine/GameLogic/SCA_BasicEventManager.h (+0, -57)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+0, -165)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+0, -66)
/source/gameengine/GameLogic/SCA_EventManager.cpp (+0, -79)
/source/gameengine/GameLogic/SCA_EventManager.h (+0, -91)
/source/gameengine/GameLogic/SCA_ExpressionController.cpp (+0, -154)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+0, -66)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+0, -136)
/source/gameengine/GameLogic/SCA_IActuator.h (+0, -166)
/source/gameengine/GameLogic/SCA_IController.cpp (+0, -250)
/source/gameengine/GameLogic/SCA_IController.h (+0, -110)
/source/gameengine/GameLogic/SCA_IInputDevice.cpp (+0, -135)
/source/gameengine/GameLogic/SCA_IInputDevice.h (+0, -325)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+0, -256)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+0, -165)
/source/gameengine/GameLogic/SCA_IObject.cpp (+0, -345)
/source/gameengine/GameLogic/SCA_IObject.h (+0, -228)
/source/gameengine/GameLogic/SCA_IScene.cpp (+0, -78)
/source/gameengine/GameLogic/SCA_IScene.h (+0, -81)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+0, -432)
/source/gameengine/GameLogic/SCA_ISensor.h (+0, -217)
/source/gameengine/GameLogic/SCA_JoystickManager.cpp (+0, -85)
/source/gameengine/GameLogic/SCA_JoystickManager.h (+0, -57)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+0, -414)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+0, -164)
/source/gameengine/GameLogic/SCA_KeyboardManager.cpp (+0, -76)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+0, -67)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+0, -643)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+0, -141)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+0, -339)
/source/gameengine/GameLogic/SCA_LogicManager.h (+0, -155)
/source/gameengine/GameLogic/SCA_MouseManager.cpp (+0, -108)
/source/gameengine/GameLogic/SCA_MouseManager.h (+0, -76)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+0, -310)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+0, -120)
/source/gameengine/GameLogic/SCA_NANDController.cpp (+0, -129)
/source/gameengine/GameLogic/SCA_NANDController.h (+0, -53)
/source/gameengine/GameLogic/SCA_NORController.cpp (+0, -129)
/source/gameengine/GameLogic/SCA_NORController.h (+0, -49)
/source/gameengine/GameLogic/SCA_ORController.cpp (+0, -125)
/source/gameengine/GameLogic/SCA_ORController.h (+0, -50)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+0, -262)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+0, -90)
/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp (+0, -53)
/source/gameengine/GameLogic/SCA_PropertyEventManager.h (+0, -55)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+0, -383)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+0, -112)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+0, -539)
/source/gameengine/GameLogic/SCA_PythonController.h (+0, -118)
/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp (+0, -104)
/source/gameengine/GameLogic/SCA_PythonKeyboard.h (+0, -44)
/source/gameengine/GameLogic/SCA_PythonMouse.cpp (+0, -178)
/source/gameengine/GameLogic/SCA_PythonMouse.h (+0, -53)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+0, -550)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+0, -120)
/source/gameengine/GameLogic/SCA_RandomEventManager.cpp (+0, -54)
/source/gameengine/GameLogic/SCA_RandomEventManager.h (+0, -56)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp (+0, -126)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h (+0, -86)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+0, -181)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+0, -71)
/source/gameengine/GameLogic/SCA_TimeEventManager.cpp (+0, -112)
/source/gameengine/GameLogic/SCA_TimeEventManager.h (+0, -61)
/source/gameengine/GameLogic/SCA_XNORController.cpp (+0, -133)
/source/gameengine/GameLogic/SCA_XNORController.h (+0, -54)
/source/gameengine/GameLogic/SCA_XORController.cpp (+0, -132)
/source/gameengine/GameLogic/SCA_XORController.h (+0, -49)
/source/gameengine/GameLogic/SConscript (+0, -26)
/source/gameengine/GamePlayer/CMakeLists.txt (+0, -32)
/source/gameengine/GamePlayer/common/bmfont.cpp (+0, -298)
/source/gameengine/GamePlayer/common/CMakeLists.txt (+0, -76)
/source/gameengine/GamePlayer/common/GPC_Canvas.cpp (+0, -494)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+0, -271)
/source/gameengine/GamePlayer/common/GPC_Engine.cpp (+0, -335)
/source/gameengine/GamePlayer/common/GPC_Engine.h (+0, -123)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp (+0, -124)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h (+0, -88)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp (+0, -209)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.h (+0, -104)
/source/gameengine/GamePlayer/common/GPC_RawImage.cpp (+0, -131)
/source/gameengine/GamePlayer/common/GPC_RawImage.h (+0, -119)
/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp (+0, -9306)
/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h (+0, -36)
/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp (+0, -1456)
/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h (+0, -40)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+0, -435)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+0, -103)
/source/gameengine/GamePlayer/common/GPC_System.cpp (+0, -86)
/source/gameengine/GamePlayer/common/GPC_System.h (+0, -61)
/source/gameengine/GamePlayer/common/load.blend (+0, -0)
/source/gameengine/GamePlayer/common/logo_blender.raw (+0, -0)
/source/gameengine/GamePlayer/common/logo_blender3d.raw (+0, -0)
/source/gameengine/GamePlayer/common/logo_nan.raw (+0, -0)
/source/gameengine/GamePlayer/common/Makefile (+0, -84)
/source/gameengine/GamePlayer/common/SConscript (+0, -71)
/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp (+0, -68)
/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h (+0, -58)
/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp (+0, -299)
/source/gameengine/GamePlayer/common/unix/GPU_Engine.h (+0, -61)
/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp (+0, -133)
/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h (+0, -61)
/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h (+0, -53)
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/source/gameengine/GamePlayer/common/unix/Makefile (+0, -70)
/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp (+0, -171)
/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h (+0, -115)
/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp (+0, -112)
/source/gameengine/GamePlayer/common/windows/GPW_Engine.h (+0, -45)
/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp (+0, -283)
/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h (+0, -66)
/source/gameengine/GamePlayer/common/windows/GPW_System.cpp (+0, -88)
/source/gameengine/GamePlayer/common/windows/GPW_System.h (+0, -58)
/source/gameengine/GamePlayer/common/windows/Makefile (+0, -62)
/source/gameengine/GamePlayer/ghost/CMakeLists.txt (+0, -75)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+0, -897)
/source/gameengine/GamePlayer/ghost/GPG_Application.h (+0, -159)
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/source/gameengine/GamePlayer/ghost/GPG_Canvas.h (+0, -66)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+0, -916)
/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp (+0, -159)
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/source/gameengine/GamePlayer/ghost/SConscript (+0, -53)
/source/gameengine/GamePlayer/Makefile (+0, -57)
/source/gameengine/GamePlayer/SConscript (+0, -3)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+0, -162)
/source/gameengine/Ketsji/BL_BlenderShader.h (+0, -76)
/source/gameengine/Ketsji/BL_Material.cpp (+0, -160)
/source/gameengine/Ketsji/BL_Material.h (+0, -191)
/source/gameengine/Ketsji/BL_Shader.cpp (+0, -1416)
/source/gameengine/Ketsji/BL_Shader.h (+0, -256)
/source/gameengine/Ketsji/BL_Texture.cpp (+0, -673)
/source/gameengine/Ketsji/BL_Texture.h (+0, -78)
/source/gameengine/Ketsji/CMakeLists.txt (+0, -82)
/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt (+0, -47)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp (+0, -74)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h (+0, -53)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+0, -135)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+0, -70)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+0, -218)
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/source/gameengine/Ketsji/KXNetwork/SConscript (+0, -17)
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/source/gameengine/Ketsji/KX_ArmatureSensor.h (+0, -89)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+0, -970)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+0, -166)
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+0, -524)
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/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+0, -171)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+0, -556)
/source/gameengine/Ketsji/KX_Dome.cpp (+0, -2059)
/source/gameengine/Ketsji/KX_Dome.h (+0, -197)
/source/gameengine/Ketsji/KX_EmptyObject.cpp (+0, -34)
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/source/gameengine/Ketsji/KX_IInterpolator.h (+0, -55)
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/source/gameengine/Ketsji/KX_IPhysicsController.h (+0, -139)
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/source/gameengine/Ketsji/KX_IpoActuator.h (+0, -144)
/source/gameengine/Ketsji/KX_IPOTransform.h (+0, -86)
/source/gameengine/Ketsji/KX_IPO_SGController.cpp (+0, -379)
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/source/gameengine/Ketsji/KX_ISystem.h (+0, -64)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+0, -1891)
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