Blender Git Loki
Git Commits -> Revision 85c58bf
Revision 85c58bf by Erwin Coumans (master) January 18, 2006, 06:04 (GMT) |
attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders. also, disabled the asynchronous logicbrick update, it reportedly causes jitter. |
Commit Details:
Full Hash: 85c58bfa8a486d801420e9a2021018f3070d90ec
SVN Revision: 6485
Parent Commit: 4100794
Lines Changed: +215, -81
5 Modified Paths:
/source/gameengine/Ketsji/BL_Shader.cpp (+147, -66) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+5, -3) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+60, -10) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+5, -3) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+60, -10) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+2, -2) (Diff)