Blender Git Commit Log

Git Commits -> Revision 85c58bf

Revision 85c58bf by Erwin Coumans (master)
January 18, 2006, 06:04 (GMT)
attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders.
also, disabled the asynchronous logicbrick update, it reportedly causes jitter.

Commit Details:

Full Hash: 85c58bfa8a486d801420e9a2021018f3070d90ec
SVN Revision: 6485
Parent Commit: 4100794
Lines Changed: +215, -81

5 Modified Paths:

/source/gameengine/Ketsji/BL_Shader.cpp (+147, -66) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+5, -3) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+60, -10) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+2, -2) (Diff)
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