Blender Git Loki
Git Commits -> Revision 880c132
Revision 880c132 by Sergey Sharybin (master) May 27, 2013, 15:13 (GMT) |
Fix #35480: object without material crash blender when starting game engine Was a missing NULL-pointer check. No idea why it took so long to figure issue out -- apparently there was no crash in linux for me and msvc didn't show any backtrace :S Also corrected weirdo way of bit flag check which was: !ma->mode & MA_FACETEXTURE better do !(ma->mode & MA_FACETEXTURE) since ! is a logic NOT. |
Commit Details:
Full Hash: 880c132b11829abce6b6a935437278cc70034c3c
SVN Revision: 57052
Parent Commit: 5a96c73
Lines Changed: +2, -2
1 Modified Path:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -2) (Diff)