Blender Git Loki
Git Commits -> Revision 8883702
Revision 8883702 by Mitchell Stokes (master) August 8, 2011, 04:28 (GMT) |
BGE Animations: Various compatibility fixes: * Blendin for Loop End works even after a negative pulse. Flipper could still use some work in this area. * Continuous works a lot better. * BL_Action::SetFrame() should work a little smoother. |
Commit Details:
Full Hash: 8883702f8a3b57d0316811e9412bd46ce0dd9c0d
SVN Revision: 39169
Parent Commit: a8096ef
Lines Changed: +86, -21
7 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+9, -9) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+31, -12) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+4, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+10, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+31, -12) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+4, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+10, -0) (Diff)