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Git Commits -> Revision 8b52619
Revision 8b52619 by Clément Foucault (master) May 22, 2019, 14:09 (GMT) |
DRW/Eevee: Fix camera texture coordinates in renders This patch fix the issue introduced by recent refactor and fixes computation when using overscans. |
Commit Details:
Full Hash: 8b52619ff82279e1e97785e2352ed9f4782a3741
Parent Commit: d10bab7
Lines Changed: +25, -16
6 Modified Paths:
/source/blender/draw/engines/eevee/eevee_render.c (+15, -0) (Diff)
/source/blender/draw/intern/draw_manager.c (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+6, -11) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -0) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+2, -3) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+0, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+6, -11) (Diff)
/source/blender/draw/intern/DRW_render.h (+1, -0) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+2, -3) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+0, -1) (Diff)