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Git Commits -> Revision 8c9906e

Revision 8c9906e by Mitchell Stokes (master)
February 16, 2013, 04:38 (GMT)
BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if you UV mapa a face of a cube" reported by joaclint.

Material caching can now be disabled for Multitexture and GLSL Materials.

Commit Details:

Full Hash: 8c9906eb9190b40ffec981944174e96e6a471af2
SVN Revision: 54589
Parent Commit: 6072322
Lines Changed: +8, -10

2 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -6) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+6, -4) (Diff)
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