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Git Commits -> Revision 8c9906e
Revision 8c9906e by Mitchell Stokes (master) February 16, 2013, 04:38 (GMT) |
BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if you UV mapa a face of a cube" reported by joaclint. Material caching can now be disabled for Multitexture and GLSL Materials. |
Commit Details:
Full Hash: 8c9906eb9190b40ffec981944174e96e6a471af2
SVN Revision: 54589
Parent Commit: 6072322
Lines Changed: +8, -10