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Git Commits -> Revision 8eabdad
Revision 8eabdad by Mitchell Stokes (master) February 9, 2013, 06:32 (GMT) |
BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated). |
Commit Details:
Full Hash: 8eabdad3aa7a135e9817e1860dad94e6c86974cf
SVN Revision: 54400
Parent Commit: e3488af
Lines Changed: +3, -3
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+3, -3) (Diff)