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Git Commits -> Revision 8eabdad

Revision 8eabdad by Mitchell Stokes (master)
February 9, 2013, 06:32 (GMT)
BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated).

Commit Details:

Full Hash: 8eabdad3aa7a135e9817e1860dad94e6c86974cf
SVN Revision: 54400
Parent Commit: e3488af
Lines Changed: +3, -3

1 Modified Path:

/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+3, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021