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Git Commits -> Revision 8f1666e
Revision 8f1666e by Mitchell Stokes (master) July 25, 2012, 04:29 (GMT) |
BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [#32179] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai. |
Commit Details:
Full Hash: 8f1666ee56c4ee30d2dfcc1c14d63fd398e164dc
SVN Revision: 49189
Parent Commit: 99947eb
Lines Changed: +1, -1
1 Modified Path:
/source/gameengine/Converter/BL_ActionActuator.cpp (+1, -1) (Diff)