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Git Commits -> Revision 90761e3

Revision 90761e3 by Lukas Toenne (strand_gpu, strand_nodes)
June 29, 2016, 15:23 (GMT)
Skeleton GPU code for creating a special hair shader.

This will include a geometry shader as well as vertex/fragment shaders,
for efficiently generating strand geometry based on control strands.

Commit Details:

Full Hash: 90761e3e754221d8c54c175e60c1731f3f4e5ba2
Parent Commit: 328eacc
Lines Changed: +324, -10

2 Added Paths:

/source/blender/gpu/GPU_strands.h (+60, -0) (View)
/source/blender/gpu/intern/gpu_strands.c (+198, -0) (View)

6 Modified Paths:

/source/blender/blenkernel/BKE_strands.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/strands.c (+8, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+3, -0) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+50, -10) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/makesdna/DNA_strand_types.h (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021