Blender Git Commit Log
Git Commits -> Revision 90761e3
June 29, 2016, 15:23 (GMT) |
Skeleton GPU code for creating a special hair shader. This will include a geometry shader as well as vertex/fragment shaders, for efficiently generating strand geometry based on control strands. |
Commit Details:
Full Hash: 90761e3e754221d8c54c175e60c1731f3f4e5ba2
Parent Commit: 328eacc
Lines Changed: +324, -10
2 Added Paths:
/source/blender/gpu/GPU_strands.h (+60, -0) (View)
/source/blender/gpu/intern/gpu_strands.c (+198, -0) (View)
/source/blender/gpu/intern/gpu_strands.c (+198, -0) (View)
6 Modified Paths:
/source/blender/blenkernel/BKE_strands.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/strands.c (+8, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+3, -0) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+50, -10) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/makesdna/DNA_strand_types.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/strands.c (+8, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+3, -0) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+50, -10) (Diff)
/source/blender/gpu/CMakeLists.txt (+2, -0) (Diff)
/source/blender/makesdna/DNA_strand_types.h (+2, -0) (Diff)