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Git Commits  -> Revision 930fc7d
		
			
			
		
Revision 930fc7d by Bastien Montagne (master) August 7, 2015, 14:35 (GMT)  | 
Mesh remap: Fix two potential numeric issues in corner cases, and enhance poly projection. Null-area face could generate an int overflow, and potential numerical imprecision in face area computation could lead to negative number of rays-to-cast (though highly unlikely). Also, use domnant axis of poly normal as 'flattening' one, instead of always using Z axis. Points raised by Campbell, thanks!  | 
Commit Details:
Full Hash: 930fc7d1575304977b4a82b1986d2d8db0498e50
Parent Commit: c30c3fd
Lines Changed:  +5,  -4
1 Modified Path:
/source/blender/blenkernel/intern/mesh_remap.c (+5, -4) (Diff)


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