Blender Git Commit Log

Git Commits -> Revision 930fc7d

Revision 930fc7d by Bastien Montagne (master)
August 7, 2015, 14:35 (GMT)
Mesh remap: Fix two potential numeric issues in corner cases, and enhance poly projection.

Null-area face could generate an int overflow, and potential numerical imprecision in face area computation
could lead to negative number of rays-to-cast (though highly unlikely).

Also, use domnant axis of poly normal as 'flattening' one, instead of always using Z axis.

Points raised by Campbell, thanks!

Commit Details:

Full Hash: 930fc7d1575304977b4a82b1986d2d8db0498e50
Parent Commit: c30c3fd
Lines Changed: +5, -4

1 Modified Path:

/source/blender/blenkernel/intern/mesh_remap.c (+5, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021