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Git Commits -> Revision 942a748

Revision 942a748 by Clément Foucault (master)
June 4, 2019, 16:42 (GMT)
Eevee: Merge shadow map processing into one drawcall per light

This removes a lot of framebuffer configuration and binding.

Commit Details:

Full Hash: 942a748d5d5d3d03c09ae2b0b0767f1b1eb16147
Parent Commit: ff7401b
Lines Changed: +256, -163

2 Added Paths:

/source/blender/draw/engines/eevee/shaders/shadow_process_geom.glsl (+36, -0) (View)
/source/blender/draw/engines/eevee/shaders/shadow_process_vert.glsl (+32, -0) (View)

7 Modified Paths:

/source/blender/draw/CMakeLists.txt (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_data.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+121, -115) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+8, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+9, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_copy_frag.glsl (+19, -15) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_store_frag.glsl (+27, -18) (Diff)
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