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Git Commits -> Revision 94d0cbf

Revision 94d0cbf by Lukas Stockner (temp-udim-images)
June 11, 2018, 20:07 (GMT)
Support tiled textures in the viewport and in Eevee

Commit Details:

Full Hash: 94d0cbf12782f232eebd9fe54788150421391f37
Parent Commit: e2e80ec
Lines Changed: +272, -123

15 Modified Paths:

/source/blender/blenkernel/BKE_image.h (+11, -0) (Diff)
/source/blender/blenkernel/intern/image.c (+64, -4) (Diff)
/source/blender/blenloader/intern/readfile.c (+24, -13) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+10, -1) (Diff)
/source/blender/editors/space_image/image_ops.c (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+26, -12) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+56, -52) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+9, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+23, -0) (Diff)
/source/blender/makesdna/DNA_image_types.h (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_texture.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+39, -28) (Diff)
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