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Git Commits -> Revision 95b1b77

Revision 95b1b77 by Clément Foucault (master)
August 18, 2017, 13:07 (GMT)
Eevee: Fix some problem with Glass & Diffuse BSDF with SSR

Diffuse was not outputing the right normal. (this is not a problem with SSR actually)

Glass did not have proper ssr_id and was receiving environment lighting twice.
Also it did not have proper fresnel on lamps.

Commit Details:

Full Hash: 95b1b7756d6e09b0bcf98c120de2b6552c1848be
Parent Commit: f4bd416
Lines Changed: +19, -12

4 Modified Paths:

/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+13, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+4, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -1) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+1, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021