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Git Commits -> Revision 966e86c
Revision 966e86c by Mitchell Stokes (master) April 4, 2013, 03:55 (GMT) |
Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated. |
Commit Details:
Full Hash: 966e86cd2dbe2c627e65766d0361cc79f63d7cc7
SVN Revision: 55767
Parent Commit: 7bbaf48
Lines Changed: +55, -52
6 Modified Paths:
/source/blender/gpu/GPU_material.h (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_material.c (+35, -37) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+14, -9) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_material.c (+35, -37) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+14, -9) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)