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Git Commits -> Revision 975eac0

Revision 975eac0 by Clément Foucault (master)
May 26, 2018, 21:21 (GMT)
Workbench: Shadow: Add shader variant for manifold case.

Totally Manifold objects only require a single increment/decrement of the
stencil value. This result in less geometry generated and less overdraw.

Commit Details:

Full Hash: 975eac0b0794e6455a3fb642d4e1e0782cdd292e
Parent Commit: 0c9974c
Lines Changed: +81, -32

4 Modified Paths:

/source/blender/draw/engines/workbench/shaders/workbench_shadow_caps_geom.glsl (+0, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_shadow_geom.glsl (+0, -2) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+78, -28) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+3, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021