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Git Commits  -> Revision 97b431e
		
			
			
		
| Revision 97b431e by Thomas Szepe (master) July 3, 2015, 15:07 (GMT) | 
| BGE: Add integer uniforms for 2D Filter Actually it is only possible to pass float properties to a 2D filter (GLSL fragment shader). This patch allows also to use integer properties for the 2D filter. Reviewers: sybren, agoose77, kupoman, moguri, lordloki, panzergame Reviewed By: lordloki, panzergame Projects: #game_engine Differential Revision: https://developer.blender.org/D1370 | 
Commit Details:
Full Hash: 97b431e42dd2a87eed08423afc42a0ceb7448bff
Parent Commit: 1ace327
Lines Changed:  +18,  -4
1 Modified Path:
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+18, -4) (Diff)


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021