Blender Git Loki

Git Commits -> Revision 97d4fb4

Revision 97d4fb4 by Campbell Barton (master)
October 9, 2012, 13:36 (GMT)
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.

Commit Details:

Full Hash: 97d4fb4161bc82888fc1052e53882ccaae6be1f4
SVN Revision: 51228
Parent Commit: a580c89
Lines Changed: +333, -543

253 Modified Paths:

/source/blender/blenkernel/BKE_key.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_multires.h (+1, -2) (Diff)
/source/blender/blenkernel/BKE_navmesh_conversion.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_utildefines.h (+1, -1) (Diff)
/source/blender/blenkernel/nla_private.h (+1, -1) (Diff)
/source/blender/blenlib/BLI_bpath.h (+1, -1) (Diff)
/source/blender/blenlib/BLI_dlrbTree.h (+1, -1) (Diff)
/source/blender/blenlib/BLI_kdopbvh.h (+1, -2) (Diff)
/source/blender/blenlib/BLI_utildefines.h (+1, -1) (Diff)
/source/blender/compositor/intern/COM_Node.h (+3, -3) (Diff)
/source/blender/compositor/intern/COM_NodeBase.h (+3, -3) (Diff)
/source/blender/compositor/nodes/COM_ChannelMatteNode.h (+1, -1) (Diff)
/source/blender/compositor/nodes/COM_ChromaMatteNode.h (+1, -1) (Diff)
/source/blender/compositor/nodes/COM_ColorBalanceNode.h (+1, -1) (Diff)
/source/blender/compositor/nodes/COM_ColorMatteNode.h (+1, -1) (Diff)
/source/blender/compositor/nodes/COM_ColorRampNode.h (+1, -1) (Diff)
/source/blender/compositor/nodes/COM_ColorSpillNode.h (+1, -1) (Diff)
/source/blender/compositor/nodes/COM_DifferenceMatteNode.h (+1, -1) (Diff)
/source/blender/compositor/nodes/COM_DistanceMatteNode.h (+1, -1) (Diff)
/source/blender/compositor/nodes/COM_FilterNode.h (+3, -3) (Diff)
/source/blender/compositor/nodes/COM_LuminanceMatteNode.h (+3, -3) (Diff)
/source/blender/compositor/nodes/COM_MapValueNode.h (+3, -3) (Diff)
/source/blender/compositor/nodes/COM_MaskNode.h (+3, -3) (Diff)
/source/blender/compositor/nodes/COM_MovieClipNode.h (+3, -3) (Diff)
/source/blender/compositor/nodes/COM_NormalNode.h (+1, -1) (Diff)
/source/blender/compositor/nodes/COM_TransformNode.h (+3, -3) (Diff)
/source/blender/editors/animation/anim_intern.h (+1, -1) (Diff)
/source/blender/editors/include/ED_keyframes_draw.h (+0, -1) (Diff)
/source/blender/editors/mesh/mesh_intern.h (+1, -2) (Diff)
/source/blender/ikplugin/BIK_api.h (+1, -2) (Diff)
/source/blender/ikplugin/intern/ikplugin_api.h (+1, -2) (Diff)
/source/blender/ikplugin/intern/iksolver_plugin.h (+1, -2) (Diff)
/source/blender/ikplugin/intern/itasc_plugin.h (+1, -2) (Diff)
/source/blender/imbuf/IMB_imbuf_types.h (+2, -2) (Diff)
/source/blender/imbuf/intern/dds/BlockDXT.h (+1, -1) (Diff)
/source/blender/imbuf/intern/dds/Color.h (+1, -1) (Diff)
/source/blender/imbuf/intern/dds/ColorBlock.h (+1, -1) (Diff)
/source/blender/imbuf/intern/dds/DirectDrawSurface.h (+1, -1) (Diff)
/source/blender/imbuf/intern/dds/Image.h (+1, -1) (Diff)
/source/blender/imbuf/intern/dds/PixelFormat.h (+1, -1) (Diff)
/source/blender/imbuf/intern/dds/Stream.h (+1, -2) (Diff)
/source/blender/makesdna/DNA_mask_types.h (+1, -1) (Diff)
/source/blender/modifiers/intern/MOD_boolean_util.h (+1, -1) (Diff)
/source/blender/modifiers/MOD_modifiertypes.h (+1, -1) (Diff)
/source/blender/python/generic/py_capi_utils.h (+1, -1) (Diff)
/source/blender/python/intern/bpy_app.h (+1, -1) (Diff)
/source/blender/python/intern/bpy_app_ffmpeg.h (+1, -1) (Diff)
/source/blender/python/intern/bpy_app_handlers.h (+1, -1) (Diff)
/source/blender/python/intern/bpy_driver.h (+1, -1) (Diff)
/source/blender/python/intern/bpy_traceback.h (+1, -1) (Diff)
/source/blender/python/mathutils/mathutils_noise.h (+1, -1) (Diff)
/source/blender/quicktime/quicktime_export.h (+2, -2) (Diff)
/source/blender/quicktime/quicktime_import.h (+3, -3) (Diff)
/source/blender/render/intern/raytrace/svbvh.h (+4, -6) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+1, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderGL.h (+3, -4) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h (+1, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h (+1, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -4) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.h (+1, -2) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.h (+1, -2) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+2, -4) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.h (+2, -4) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+2, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+2, -4) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.h (+1, -2) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+2, -3) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+2, -3) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+2, -3) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+1, -2) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+1, -2) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.h (+1, -3) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.h (+1, -3) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.h (+1, -2) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.h (+1, -2) (Diff)
/source/gameengine/Converter/KX_IpoConvert.h (+1, -2) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+1, -1) (Diff)
/source/gameengine/Expressions/BoolValue.h (+1, -2) (Diff)
/source/gameengine/Expressions/ConstExpr.h (+1, -2) (Diff)
/source/gameengine/Expressions/EmptyValue.h (+1, -2) (Diff)
/source/gameengine/Expressions/ErrorValue.h (+1, -2) (Diff)
/source/gameengine/Expressions/Expression.h (+1, -2) (Diff)
/source/gameengine/Expressions/EXP_C-Api.h (+1, -2) (Diff)
/source/gameengine/Expressions/FloatValue.h (+1, -2) (Diff)
/source/gameengine/Expressions/IdentifierExpr.h (+1, -2) (Diff)
/source/gameengine/Expressions/IfExpr.h (+3, -8) (Diff)
/source/gameengine/Expressions/IntValue.h (+1, -2) (Diff)
/source/gameengine/Expressions/KX_HashedPtr.h (+1, -2) (Diff)
/source/gameengine/Expressions/KX_Python.h (+1, -2) (Diff)
/source/gameengine/Expressions/ListValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/Operator1Expr.h (+3, -4) (Diff)
/source/gameengine/Expressions/Operator2Expr.h (+1, -1) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+2, -2) (Diff)
/source/gameengine/Expressions/StringValue.h (+2, -3) (Diff)
/source/gameengine/Expressions/Value.h (+6, -15) (Diff)
/source/gameengine/Expressions/VectorValue.h (+1, -2) (Diff)
/source/gameengine/Expressions/VoidValue.h (+0, -1) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_BasicEventManager.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_IController.h (+2, -3) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+2, -3) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+2, -3) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+5, -5) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+1, -4) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_NORController.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_ORController.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_PropertyEventManager.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_PythonKeyboard.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_PythonMouse.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomEventManager.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_XORController.h (+1, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+2, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_Engine.h (+1, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h (+2, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_MouseDevice.h (+2, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawImage.h (+1, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h (+1, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h (+1, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+2, -5) (Diff)
/source/gameengine/GamePlayer/common/GPC_System.h (+1, -2) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Canvas.h (+2, -3) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h (+2, -3) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_System.h (+2, -3) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+1, -2) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+1, -2) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Texture.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_ArmatureSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_CameraIpoSGController.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_ClientObjectInfo.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_EmptyObject.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_FontObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_LightIpoSGController.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_MaterialIpoController.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_MotionState.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_ObColorIpoSGController.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_PyMath.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_PythonSeq.h (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_RayEventManager.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_TimeCategoryLogger.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_TimeLogger.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+2, -3) (Diff)
/source/gameengine/Ketsji/KX_WorldInfo.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.h (+1, -2) (Diff)
/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h (+1, -2) (Diff)
/source/gameengine/Network/NG_NetworkDeviceInterface.h (+1, -2) (Diff)
/source/gameengine/Network/NG_NetworkMessage.h (+1, -2) (Diff)
/source/gameengine/Network/NG_NetworkObject.h (+1, -2) (Diff)
/source/gameengine/Network/NG_NetworkScene.h (+1, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+2, -2) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IController.h (+1, -2) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+1, -2) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.h (+1, -2) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+1, -2) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+1, -2) (Diff)
/source/gameengine/Physics/common/PHY_IVehicle.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_Pro.h (+1, -2) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_CameraData.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_ICanvas.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -3) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -4) (Diff)
/source/gameengine/Rasterizer/RAS_LightObject.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_ObjectColor.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+1, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_Rect.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexMatrix.h (+1, -2) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+1, -2) (Diff)
/source/gameengine/SceneGraph/SG_Controller.h (+1, -2) (Diff)
/source/gameengine/SceneGraph/SG_DList.h (+1, -2) (Diff)
/source/gameengine/SceneGraph/SG_IObject.h (+1, -2) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+1, -2) (Diff)
/source/gameengine/SceneGraph/SG_QList.h (+1, -2) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.h (+1, -2) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+2, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021