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Git Commits -> Revision 98c5da4

Revision 98c5da4 by Brecht Van Lommel (master)
February 18, 2013, 14:03 (GMT)
Fix #34276: OpenGL render not doing color space conversion to linear correctly
with transparency, would show as too dark colors on edges.

Found a strange issue here though, the alpha value in the OpenGL render result
is not the same as the one specified in the material. It's not clear to me why
this happens, color space conversions should not influence the alpha channel.

Commit Details:

Full Hash: 98c5da4a819c72efa1b94523553c97438dadb798
SVN Revision: 54631
Parent Commit: d7058f1
Lines Changed: +1, -1

1 Modified Path:

/source/blender/editors/render/render_opengl.c (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021