Blender Git Commit Log
Git Commits -> Revision 98c5da4
Revision 98c5da4 by Brecht Van Lommel (master) February 18, 2013, 14:03 (GMT) |
Fix #34276: OpenGL render not doing color space conversion to linear correctly with transparency, would show as too dark colors on edges. Found a strange issue here though, the alpha value in the OpenGL render result is not the same as the one specified in the material. It's not clear to me why this happens, color space conversions should not influence the alpha channel. |
Commit Details:
Full Hash: 98c5da4a819c72efa1b94523553c97438dadb798
SVN Revision: 54631
Parent Commit: d7058f1
Lines Changed: +1, -1
1 Modified Path:
/source/blender/editors/render/render_opengl.c (+1, -1) (Diff)