Blender Git Loki
Git Commits -> Revision 98cea7e
Revision 98cea7e by Clément Foucault (master) June 5, 2019, 10:20 (GMT) |
Fix T65298 Eevee: Principled BSDF doesn't use specular with metals This does add some more register pressure as it passes a new vec3 down the shading function. But for now we care more about accuracy than efficiency. |
Commit Details:
Full Hash: 98cea7edcefa58d5eb7e2350461b8efe33fe7d9e
Parent Commit: cd1ac4d
Lines Changed: +30, -14
4 Modified Paths:
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+4, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+6, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+18, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+6, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+18, -5) (Diff)