Blender Git Loki
Git Commits -> Revision 98ee2a7
Revision 98ee2a7 by Campbell Barton (master) September 29, 2009, 21:42 (GMT) |
option to build the BGE without python, uses existing python check (cmake and scons) when python is disabled videotextures are not built. |
Commit Details:
Full Hash: 98ee2a781dd20bb58f72ee5700a11b2dd5124d74
SVN Revision: 23562
Parent Commit: 53f0c3b
Lines Changed: +1204, -610
171 Modified Paths:
/source/blender/editors/interface/SConscript (+4, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+32, -7) (Diff)
/source/gameengine/BlenderRoutines/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/BlenderRoutines/SConscript (+5, -1) (Diff)
/source/gameengine/CMakeLists.txt (+4, -1) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+3, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.cpp (+3, -1) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+4, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+8, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.h (+6, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+7, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+5, -4) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+4, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+7, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.h (+2, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+4, -0) (Diff)
/source/gameengine/Converter/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+4, -0) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+2, -0) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+11, -3) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.h (+3, -1) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+2, -1) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+1, -0) (Diff)
/source/gameengine/Converter/SConscript (+5, -1) (Diff)
/source/gameengine/Expressions/BoolValue.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/BoolValue.h (+2, -0) (Diff)
/source/gameengine/Expressions/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/Expressions/FloatValue.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/FloatValue.h (+2, -0) (Diff)
/source/gameengine/Expressions/IntValue.cpp (+2, -1) (Diff)
/source/gameengine/Expressions/IntValue.h (+3, -0) (Diff)
/source/gameengine/Expressions/KX_Python.h (+3, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+263, -263) (Diff)
/source/gameengine/Expressions/ListValue.h (+2, -1) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+51, -44) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+30, -18) (Diff)
/source/gameengine/Expressions/SConscript (+8, -2) (Diff)
/source/gameengine/Expressions/StringValue.h (+2, -0) (Diff)
/source/gameengine/Expressions/Value.cpp (+6, -8) (Diff)
/source/gameengine/Expressions/Value.h (+5, -17) (Diff)
/source/gameengine/GameLogic/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.cpp (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+5, -0) (Diff)
/source/gameengine/GameLogic/SCA_IController.h (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+6, -0) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+15, -6) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+8, -4) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_NORController.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_ORController.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+8, -4) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+30, -4) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+8, -4) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+5, -0) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_XORController.cpp (+2, -1) (Diff)
/source/gameengine/GameLogic/SConscript (+5, -3) (Diff)
/source/gameengine/GamePlayer/common/SConscript (+8, -2) (Diff)
/source/gameengine/GamePlayer/ghost/SConscript (+6, -2) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+2, -0) (Diff)
/source/gameengine/Ketsji/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/SConscript (+7, -2) (Diff)
/source/gameengine/Ketsji/KX_ArmatureSensor.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_ArmatureSensor.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+13, -12) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+5, -1) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_Dome.cpp (+37, -34) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+10, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+33, -44) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+7, -17) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+10, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.h (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_PyMath.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PyMath.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+28, -27) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInitTypes.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInitTypes.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonSeq.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonSeq.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+5, -1) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+9, -7) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+11, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/SConscript (+5, -1) (Diff)
/source/gameengine/Physics/Bullet/SConscript (+8, -2) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+2, -0) (Diff)
/source/gameengine/Rasterizer/SConscript (+8, -2) (Diff)
/source/gameengine/SConscript (+4, -2) (Diff)
/source/gameengine/VideoTexture/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/VideoTexture/SConscript (+4, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+32, -7) (Diff)
/source/gameengine/BlenderRoutines/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/BlenderRoutines/SConscript (+5, -1) (Diff)
/source/gameengine/CMakeLists.txt (+4, -1) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+3, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.cpp (+3, -1) (Diff)
/source/gameengine/Converter/BL_ArmatureActuator.h (+4, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+8, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.h (+6, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.cpp (+7, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureConstraint.h (+5, -4) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+4, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+7, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.h (+2, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+4, -0) (Diff)
/source/gameengine/Converter/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+4, -0) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+2, -0) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.cpp (+11, -3) (Diff)
/source/gameengine/Converter/KX_ConvertControllers.h (+3, -1) (Diff)
/source/gameengine/Converter/KX_ConvertProperties.cpp (+2, -1) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+1, -0) (Diff)
/source/gameengine/Converter/SConscript (+5, -1) (Diff)
/source/gameengine/Expressions/BoolValue.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/BoolValue.h (+2, -0) (Diff)
/source/gameengine/Expressions/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/Expressions/FloatValue.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/FloatValue.h (+2, -0) (Diff)
/source/gameengine/Expressions/IntValue.cpp (+2, -1) (Diff)
/source/gameengine/Expressions/IntValue.h (+3, -0) (Diff)
/source/gameengine/Expressions/KX_Python.h (+3, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+263, -263) (Diff)
/source/gameengine/Expressions/ListValue.h (+2, -1) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+51, -44) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+30, -18) (Diff)
/source/gameengine/Expressions/SConscript (+8, -2) (Diff)
/source/gameengine/Expressions/StringValue.h (+2, -0) (Diff)
/source/gameengine/Expressions/Value.cpp (+6, -8) (Diff)
/source/gameengine/Expressions/Value.h (+5, -17) (Diff)
/source/gameengine/GameLogic/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+4, -2) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.cpp (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+1, -0) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+5, -0) (Diff)
/source/gameengine/GameLogic/SCA_IController.h (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+6, -0) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+15, -6) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+8, -4) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_NORController.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_ORController.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+8, -4) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+30, -4) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+8, -4) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+5, -0) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_XORController.cpp (+2, -1) (Diff)
/source/gameengine/GameLogic/SConscript (+5, -3) (Diff)
/source/gameengine/GamePlayer/common/SConscript (+8, -2) (Diff)
/source/gameengine/GamePlayer/ghost/SConscript (+6, -2) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+2, -0) (Diff)
/source/gameengine/Ketsji/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KXNetwork/SConscript (+7, -2) (Diff)
/source/gameengine/Ketsji/KX_ArmatureSensor.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_ArmatureSensor.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+13, -12) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+5, -1) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_Dome.cpp (+37, -34) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+10, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+33, -44) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+7, -17) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+10, -2) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+3, -2) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PyConstraintBinding.h (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_PyMath.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PyMath.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+28, -27) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInitTypes.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInitTypes.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonSeq.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonSeq.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+5, -1) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+9, -7) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+11, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+3, -1) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/SConscript (+5, -1) (Diff)
/source/gameengine/Physics/Bullet/SConscript (+8, -2) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+2, -0) (Diff)
/source/gameengine/Rasterizer/SConscript (+8, -2) (Diff)
/source/gameengine/SConscript (+4, -2) (Diff)
/source/gameengine/VideoTexture/CMakeLists.txt (+6, -1) (Diff)
/source/gameengine/VideoTexture/SConscript (+4, -1) (Diff)