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Git Commits -> Revision 99530ef
Revision 99530ef by Pablo Dobarro (master) March 26, 2020, 15:20 (GMT) |
Sculpt: Face Sets Init operator This operator initializes all face sets in the sculpt at once using different mesh properties. It can create face sets by mesh connectivity, material slots, face normals, UV seams, creases, sharp edges, bevel weights and face maps. For properties that are already in the faces, this is implemented as a loop. Properties that depend on edge attributes use a similar operation to sculpt flood fill, but using face adjacency instead of edge vertex connectivity. As Multires also stores the face sets in the base mesh, this should work in the face sets Multires implementation without any changes. This is implemented as a separate operator as this resets the visibility and creates all face sets at once, while the create face set operator creates a single face sets, leaving the rest of the face sets in the mesh as they are. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7209 |
Commit Details:
Full Hash: 99530ef4ed70a479523d8e99a40fce24eb9ba658
Parent Commit: a218be3
Lines Changed: +380, -0