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Git Commits -> Revision 9abacf3
Revision 9abacf3 by Clément Foucault (master) September 13, 2017, 13:29 (GMT) |
Eevee: SSR: Making ray count a define rather than an uniform. The branching introduced by the uniform caused problems on mesa + AMD in the resolve stage. This patch create one shader per sample count without branching. This improves performance of a single ray per pixel case (3.0ms against 3.6ms in my testing) |
Commit Details:
Full Hash: 9abacf38fd4f3b0de4b6d9a4644b9cb1155482c9
Parent Commit: 71c1bd1
Lines Changed: +50, -33