Blender Git Loki
Git Commits -> Revision 9afae77
Revision 9afae77 by Mitchell Stokes (master) August 14, 2013, 23:31 (GMT) |
BGE: Finally adding support for additive layer blending. Currently this is only for the Python API. The logic brick will be updated in a future commit. |
Commit Details:
Full Hash: 9afae77fedb8a84f4d305ebce81b0cc509a2183b
SVN Revision: 59145
Parent Commit: c8f75fb
Lines Changed: +77, -37
11 Modified Paths:
/doc/python_api/rst/bge.logic.rst (+13, -0) (Diff)
/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst (+4, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+11, -14) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+7, -4) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+11, -3) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+16, -7) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+4, -0) (Diff)
/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst (+4, -2) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+11, -14) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+7, -4) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+11, -3) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+16, -7) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+4, -0) (Diff)