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Git Commits -> Revision 9b51871

Revision 9b51871 by Campbell Barton (master)
September 15, 2010, 16:13 (GMT)
update for MingW/CMake
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings.
- the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).

Commit Details:

Full Hash: 9b518710c678a48c829be6d2432eba427f733bdf
SVN Revision: 31950
Parent Commit: 95a3f41
Lines Changed: +75, -77

55 Modified Paths:

/CMakeLists.txt (+8, -12) (Diff)
/intern/ghost/intern/GHOST_Debug.h (+1, -1) (Diff)
/source/blender/blenlib/intern/dynlib.c (+1, -1) (Diff)
/source/blender/blenlib/intern/fileops.c (+1, -1) (Diff)
/source/blender/blenlib/intern/winstuff.c (+1, -1) (Diff)
/source/blender/editors/space_file/fsmenu.c (+5, -7) (Diff)
/source/blender/render/intern/raytrace/reorganize.h (+1, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp (+5, -2) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+2, -2) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+2, -2) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+1, -2) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+1, -1) (Diff)
/source/gameengine/Expressions/Value.h (+1, -1) (Diff)
/source/gameengine/Expressions/VectorValue.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.cpp (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PyMath.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TimeCategoryLogger.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TimeLogger.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.cpp (+1, -1) (Diff)
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