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Git Commits -> Revision 9d896f8

Revision 9d896f8 by Sergey Sharybin (master)
March 14, 2013, 07:38 (GMT)
Border rendering now works for all scenes used in compositor,
before this only active scene would be rendered with border.

When do_render_fields_blur_3d() is finished, it'll modify
render's display rect so it'll correspond bordered render
result placed on black backgrund. Actual border is stored
nowhere, which makes it only way to re-calculate disprect
for all other renders used in compo based on source. Not
so big deal actually.

Also needed to modify Cycles a bit, because before this
patch it used border settings from scene being rendered.
Now made it so render data is passing to external engines.

Using a property inside RenderEngine structure for this.
Not best ever design for passing render data, but this
would prevent API breakage. So now external engines could
access engine.render to access active rendering settings.

Reviewed by Brecht, thanks!

Commit Details:

Full Hash: 9d896f8f84c69de009b70a31167d4b5327aac8d2
SVN Revision: 55270
Parent Commit: 6a51379
Lines Changed: +111, -56

8 Modified Paths:

/intern/cycles/blender/blender_camera.cpp (+29, -35) (Diff)
/intern/cycles/blender/blender_session.cpp (+17, -15) (Diff)
/intern/cycles/blender/blender_session.h (+1, -0) (Diff)
/intern/cycles/blender/blender_sync.h (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_render.c (+20, -0) (Diff)
/source/blender/render/extern/include/RE_engine.h (+3, -0) (Diff)
/source/blender/render/intern/source/external_engine.c (+5, -0) (Diff)
/source/blender/render/intern/source/pipeline.c (+34, -4) (Diff)
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