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Git Commits -> Revision 9f1c423
Revision 9f1c423 by Mai Lavelle (master) September 2, 2016, 02:44 (GMT) |
Cycles: remove duplicate shader storage Storing multiple copies of a shader was needed when the displacement method was a mesh option and could be different for each mesh. Now that its a shader option this is unnecessary. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2156 |
Commit Details:
Full Hash: 9f1c42392e4ae8dfaa91ef8cc32119199ca7d723
Parent Commit: f0159d1
Lines Changed: +21, -31