Blender Git Commit Log

Git Commits -> Revision 9f1c423

Revision 9f1c423 by Mai Lavelle (master)
September 2, 2016, 02:44 (GMT)
Cycles: remove duplicate shader storage

Storing multiple copies of a shader was needed when the displacement method was
a mesh option and could be different for each mesh. Now that its a shader option
this is unnecessary.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2156

Commit Details:

Full Hash: 9f1c42392e4ae8dfaa91ef8cc32119199ca7d723
Parent Commit: f0159d1
Lines Changed: +21, -31

5 Modified Paths:

/intern/cycles/render/mesh.cpp (+2, -2) (Diff)
/intern/cycles/render/osl.cpp (+6, -5) (Diff)
/intern/cycles/render/shader.cpp (+6, -12) (Diff)
/intern/cycles/render/shader.h (+1, -1) (Diff)
/intern/cycles/render/svm.cpp (+6, -11) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021